Spock (
perform_admirably) wrote2012-05-30 06:33 pm
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personality is the product of a clash between two opposing forces
Three days of Hell on Earth - and somehow the hours of the morning after the world is calm again have moved Spock to more frustration than any of it. The insistence of his memory to forget between one day and the next that 'computer, lights on' does not function nearly as well without a computer. The insistence of the building's boiler to always run out of hot water during the very middle of his shower, despite an intentional variance of 0.15 hours every day since arriving in order to determine the best time to schedule it for the early morning. Running out of food and having no great desire to steal more knowing that he has no intentions - out of a lack of present ability - to replace what he takes.
Most would be happy to be alive. Spock finds it easier to be annoyed in very small ways, rather than elated in large ones. Easier to let what concerns him be flat, normal, sterile. To be neither angry about what's happened nor relieved for what can continue.
Flat, normal, sterile boredom draws him down the stairwell and into Jim Kirk's building at no later than eight in the morning, knocking sharply at the door with his knuckles. He waits. The other man is in there, and when Spock knocks, he expects an answer, with the same stubbornness of a child. So he waits.
"Captain," he says, only once.
His sling, a write-off after the anomaly, no longer supports the cast on his nearly-healed arm. In his hand, he grips a box, found incidentally at an antiques shop nearly a week ago during a search for a piercing saw. A wooden tangram puzzle.
It doesn't occur to him that Jim Kirk might not be in any mood for a puzzle.
Most would be happy to be alive. Spock finds it easier to be annoyed in very small ways, rather than elated in large ones. Easier to let what concerns him be flat, normal, sterile. To be neither angry about what's happened nor relieved for what can continue.
Flat, normal, sterile boredom draws him down the stairwell and into Jim Kirk's building at no later than eight in the morning, knocking sharply at the door with his knuckles. He waits. The other man is in there, and when Spock knocks, he expects an answer, with the same stubbornness of a child. So he waits.
"Captain," he says, only once.
His sling, a write-off after the anomaly, no longer supports the cast on his nearly-healed arm. In his hand, he grips a box, found incidentally at an antiques shop nearly a week ago during a search for a piercing saw. A wooden tangram puzzle.
It doesn't occur to him that Jim Kirk might not be in any mood for a puzzle.
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Though he is not sure just yet that he would be able to speak the word. He could keep attempting. Indefinitely.
"Talk about it?" Delicate brows raise slightly. There is a light that comes to his face, however small and tremulous, a sort of defiance he's worn only rarely. This time he wears it not against the world, but for his friend. For Jim Kirk. "Language is one more layer of symbolism in a system of communication which is essentially fallible. It is error-prone. If I said that you could always show me, it might be the logical decision."
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"I guess it's...a way for your people to share an experience," Jim ventures. "Not a recollection of it, but the actual experience."
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Immediately, Spock cuts in with a very plain, "It would make me a liar if I were to say that a part of me didn't want to share that experience with you. In a way, I consider it as belonging to me as well. Which is not a very charitable way of thinking." He holds up a quick hand. "It does not. And there are times when, foolishly, it does not occur to me that you know so little, that I have allowed you to know so little, I ... "
Pausing, lengthy, Spock tilts the cup to his lips. He finds his words. "Did not intend to make you uncomfortable, but I wish to make it obvious. I am trying to get to know you, Jim. And over time, I would like for you to get to know more of me ... as well."
The look that Spock levies on him this time desires to make it just as obvious - Jim Kirk has found himself in the position of a privileged person. That this conversation is meant for him alone, would not be occurring outside this small apartment. That he wants more than a superior officer out of this person and has determined not to be ashamed of what is more than simply a weak-minded, sentimental whim.
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Leaning back in his chair, Jim spreads his hands. "I want to know whatever about you you want me to know. I think you're interesting. Fascinating, as you might say, and I don't get you even half the time." Jim shrugs, artless and wincing immediately after for his bruises. "I just think you might make me better."
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He had done both. For Nyota. For Jim. And for his mother, he had hunted Nero down behind this man he speaks with now as a friend. If he must have feelings at all ... he has damned well earned these ones.
"All that I want you to know for the moment is that you are not required to 'get' me to keep me. I, for one, appreciate that you have no use for starry-eyed sycophantic group-think. It provides me very excellent job security."
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Jim shifts, taking another drink from his cup as he tries to think of something else. "How's the arm?"
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He doesn't know what it is that Kirk lived through on Delta-Vega. Only that Kirk's roundabout answer is no. And the subject is ultimately ... inessential. With that between them, Spock drops the topic most permanently. Wheedling is simply not who Spock is. Fruitless, desperate is not who Spock is.
"Healing," he says, sedate. "I believe I will find the doctor and request that he remove the cast after the end of this next week." Which will no doubt cause an argument, but Spock uses his words very precisely, and request to Spock is a little more imperative than it might be to others. He wants the cast off already, regardless of McCoy's medical opinion.
"Speaking of injuries." He raises his cup slightly to Jim. "You shared an aphorism of your mother's with me. My own mother used to say something along the lines of, 'one could get clean in a teacup if one had to.'" A polite reminder that Jim still needs his morning hygiene. "I also came here to discuss some new ideas that I have concerning the greater situation. And to ask you ... if you would be amenable to participating in a game with me."
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Without waiting for argument, Jim departs back through his bedroom door, shedding his shirt as he goes. He hardly waits at all for the water to get hot, eager to find out what this game might be, and, he realizes, standing under the spray, to hear Spock's new ideas. Rinsing the soap away, he makes a half-assed attempt at his hair before giving up, steps out of the shower and redresses with as much haste as his aching body will allow.
"Tip," says Jim when he reenters the kitchen, picking up the conversation as though whole minutes haven't passed. "Don't make this suggestion to Bones in a room with anything throwable. He has startling accuracy for a man who's never taken a marksmanship course."
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And he does. So that when the man comes back out, Spock has an empty cup, a bored expression, a partially-dismantled Keurig, and a pair of hands steepled thoughtfully on Jim Kirk's small kitchen table. He does not look up at the sound of Kirk's voice, having heard the sounds of the shower turning off and busy shuffling from across the apartment.
"Point of fact: The Human benchmark median reaction time is 215 milliseconds. The Vulcan benchmark median reaction time is 120 milliseconds. Make inferences."
Spock for: Bones wishes.
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"Unless you plan on making that thing more efficient," he says, pointing at the Keurig, "I'm going to need you to put that back together. I need at least four cups before noon, and caffeine withdrawal is an ugly process." He smiles sweetly. "Make inferences."
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There is a pause just short enough to seem unforgiving. "My present belief is that we may be trapped in some form of generated warp bubble, by means, technological or otherwise, vastly different in theory and practice than our own, and of deeply concerning lack of ethic. Nevertheless, you may want to approach your equations from such a hypothetical standpoint and see what yields."
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It's enough to distract him from his insufficiently caffeinated headache, at least until Jim spies the pot Spock has so helpfully pointed out. He pours another cup and returns to the table. "You know the amount of energy it takes to power a single warp drive. How rare the dilithium crystals are that make regulating that much electromagnetic radiation possible." Jim's expression darkens as his thoughts move from science to conjecture. "What the hell could be powerful enough to sustain a warp bubble for this long, with enough...finesse to bring select people into it at will?"
Gingerly, Jim tests the stretch of his arm against the bruises pulling tight across his shoulders. "What could layer another nightmarish reality on top of the first one so seamlessly, then poof it away again just as fast?"
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"Would you give me your arm? You will need it to play. If something isn't done, you won't stop complaining, and complaining is not a very efficient way to enjoy recreation." And although Spock is the one to make the request, he reaches his good arm slightly forward, hesitant, practically nervous. On Vulcan, it might be a business-like matter of course, part of their medicine, what Spock intends to do. This is not Vulcan - it is Jim's kitchen.
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"You even think the words 'my mind to your mind' and I'm punching you in the face," he says, lips quirked as he extends his arm.
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"People on your planet have been doing this for at least four thousand years, your surprise is appreciated but entirely unnecessary. No need to squirm. The principle is counter-irritation and it is not 'new' and very effective. If we keep your mind busy with something else, the discomfort is no longer prioritized." Even as he says it, his eyes now narrow, and he stops avoiding an actual touch to run the fingers of his free hands over the other man's wrist, down the inside of his arm, to the elbow, and back to the inside again with a professional touch that straddles a line between acupuncture and phlebotomy. Spock's brow darts: he's found what he's looking for with inhuman sensitivity, a cluster of nerves. Which he gives a sharp pinch.
And then he gives a very, very tiny gasp of surprise. "I suppose it's my planet as well."
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His mouth is just open to speak and distract himself when he feels another sensation coming on, one Jim can't as readily identify. Soap. Not in his nose, but almost, the smell rising from his own skin too faint to take notice of, yet his awareness of it grows all the same. Dimly, Jim is aware that Spock is speaking, but he can't concentrate, chasing that odd thread of secondary awareness towards its source, heart picking up speed as he begins to think that it isn't his awareness at all, that it's actually -
Spock pinches, and Jim jolts upright in his chair, tingles that are most certainly centered in his own skin spiraling out from the pinch like a strike to his funny bone. "Fuck," he gasps quietly. "This is better?"
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It should, however, be entirely one-sided. Yet Spock feels an oddness somewhere in the middle of his chest. Jim's heart-beat, because, of course, Spock's heart is not there. He ignores the lapse brutally, almost a little too brutally, and presses the flat of the side of his palm against Jim's inner elbow before bending his forearm upward, to test flexion. Then he takes his hands away completely, business-like, and leans back stiffly in his chair.
Of course he does not regret having done what he can for the discomfort Jim is in. The problem with regret was that it was highly illogical. Because, of course, at one time whatever it was that one was regretting had been exactly what they'd wanted to do.
Spock blinks, ignoring the hairs standing on end on one of his own arms. "Normatively. Yes. This is better. Give it a moment. I brought a tangram puzzle set. It is a dissection puzzle popular on Earth. The objective is to form a specific shape given an outline, using all seven pieces, which may not overlap. You'll find it's quite simple, but oddly rewarding. A good exercise for relaxation after the events of the past three days. I presumed you would not be leaving your domicile today, and so ... "
Spock has come to keep him company. Strangely hard to admit.
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"Huh," Jim grunts, flexing his hand. "So you came to cure my bruises and my boredom." He smiles over the table. "Thanks, Spock. Probably be good to get out of my head for a while." Out of his head, and out of the endless, frustrated loop of trying to figure out what had happened in the last few days, and whose face Jim had to phaser off to prevent it ever happening again.
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His eyes flutter to the ceiling for a moment before he leans forward again, crossing his arms across his chest and folding one leg over the other at the knees. "Thank you, Captain. In a manner of speaking, yes. As your First Officer, is it not my responsibility to see to the management of day-to-day activities, such as maintenance and logistics? As there is no ship to take responsibility for, these definitions become rather more narrowed. Your maintenance." Spock uses the blink again, the one that signifies the end of something and the beginning of something else where facial expression is absent.
"I normally play with a rather strict timer. However, I would not want to discourage you, should you be unfamiliar with the game's form. If you find it disagreeable, my scanner is sitting on your counter-top, should you decide you would do something more immediately productive."
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"You are terrifying when you're bored," he says, drawing his brows down again with some effort. "So." Jim leans forward with interest. "Appealing to my ego by suggesting that my spatial skills might not be up to par to pique my interest in the game. Management or manipulation?" He lowers his voice to a conspiratorial whisper. "I'm gonna beat your record either way."
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Though the tug at the corner of Spock's straight-faced lips suggests otherwise. The translucent ghost of irritation, but then, a shrug. "My motivation was simply to see you display the liveliness of your intellect for me."
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"Remove my ego," he murmurs, reaching for the game. "I think you like my ego, Spock. Your mouth says no," he sing songs, "but the eyes say yes."
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"This ego is incurably willful, moody, audacious, unpredictable, obstinate. Why would an individual who comes of a society of peaceful, logical individuals who desire harmony and require orderliness 'like' said ego? That would be highly illogical."
The eyes, of course, translate for Jim. Vital, new, intrepid, bold. His mother had told him while he was still young enough that she could get away with it, on many occasions, that he had his father's ears - and her eyes.
"Either way, you begin. Make good on your threat. Your coffee machine still needs fixing."
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As he speaks, Jim dumps the pieces of the game onto the table between them, seizing them with the immediate assumption that he'll know what shape he's meant to make. "I'm taking all that as a compliment, by the way," he says with a quick look up, "Which is how I'm pretty sure how you meant it. What, uh. What shape am I making here? Anything I want or...what's the hardest?"
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"Unless you're planning on playing with extrasensory projection, there are templates on those, about two hundred of them, to be matched exactly. It should take an experienced, skillful player about twenty seconds to complete an unfamiliar puzzle. I typically give myself eight. The game won't take long; that's why I brought the scanner."
Because, apparently, Spock plans on spending the entire day in this apartment. He has not considered the possible consequences of this. The only Human other than Kirk that he's spent a great deal of time with, recreational time, was Nyota Uhura. And that relationship had moved quite beyond dissection puzzles.
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